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Education Technology · Profile from Education Technology Research Companion

Kahoot! ASA (Kahoot! Group)

The Norwegian game-based learning platform that turned the classroom quiz into a projector-screen game show. It grew from an NTNU research project into a free-for-teachers viral hit, listed in Oslo, used its pandemic-era share price to buy its way into family learning, language apps, workplace learning and, with Clever, the US K-12 login layer, and was then taken private in 2023–24 by a Goldman Sachs Asset Management-led consortium at a fraction of its 2021 peak value.

At a glance

Founded
2012 as Mobitroll AS, Oslo, Norway; public beta launched 2013 (shown at SXSWedu, March 2013; general launch later that year)
Founders
Johan Brand, Jamie Brooker and Morten Versvik (product and design), with Professor Alf Inge Wang (NTNU, research origin) and Åsmund Furuseth (first CEO)
Headquarters
Oslo, Norway; large US presence (Clever in San Francisco; offices in Austin and elsewhere)
Ownership / structure
Private since January 2024. Owned via Kangaroo BidCo AS by a consortium led by Goldman Sachs Asset Management (GSAM) with General Atlantic, KIRKBI (the LEGO family's investment company), Glitrafjord (CEO Eilert Hanoa's vehicle) and management. Previously listed: Merkur Market / Euronext Growth Oslo (October 2019) then Oslo Børs main list (March 2021, ticker KAHOT)
Leadership (2026)
Eilert Hanoa, CEO (early investor from 2013 and CEO since the late 2010s; still in role per latest available reporting, verify)
Segment and buyer
K-12 (teachers, schools and districts), higher education, corporate learning and training, families and consumers (Kahoot!+, DragonBox, Drops), and US K-12 infrastructure (Clever)
Scale
Platform claims of billions of cumulative "participating players" and hundreds of millions of annual users. More than 1m paid subscriptions reported by 2021–22. Group recognized revenue ~$146m in 2022, invoiced revenue ~$168.5m (2022); 2023 revenue ~$165–180m range (reported trajectory, verify). Financials no longer published after delisting
Capital raised / valuation / market cap
Venture rounds 2013–2019 (Northzone among early VCs; amounts reported, not all disclosed). SoftBank private placement ~$215m (NOK 46/share, October 2020). Market cap ~NOK 49bn (~$5.8bn) on main-list debut March 2021, briefly higher in early 2021. Taken private at NOK 35/share, equity value ~NOK 17.2bn (~$1.7bn), completed January 2024
Signature moves
Free game-show quizzes for teachers (2013); freemium paid tiers for teachers and business (2017–18); Oslo listing (2019); acquisitions of Poio and DragonBox (2019), Actimo and Motimate (2020), Drops (2020), Whiteboard.fi and Clever (2021); SoftBank investment (2020); AI question generation (2023); take-private (2023–24). Misses: the 2021–22 share price collapse (~80% from peak), uneven integration of acquired consumer apps, slowing teacher-subscription growth after COVID

9 strategic moves analysed

Each one gets a full strategy file in the companion: context, the decision, the financing, what happened, and the lesson.

  1. 2013

    Launch Free Game Based Quizzes

    Launch (free, teacher-created, game-show quiz platform)

  2. 2018

    Freemium Paid Tiers Schools and Business

    Pricing change (introduction and expansion of paid freemium tiers)

  3. 2019

    Acquires DragonBox and Poio

    Acquisition (two Norwegian consumer learning-app studios)

  4. 2019

    Merkur Market Listing

    IPO / listing (Merkur Market, later renamed Euronext Growth Oslo), followed by a main-list transfer in 2021

  5. 2020

    Acquires Drops Language App

    Acquisition (consumer language-learning app)

  6. 2020

    Pandemic Surge and SoftBank Investment

    Funding round (private placement by a listed company) during a demand surge

  7. 2021

    Acquires Clever

    Acquisition (cross-border, largest in company history)

  8. 2023

    Kahoot AI Question Generator

    AI launch (generative AI for quiz and content creation)

  9. 2023

    Take Private GSAM General Atlantic

    Take-private (recommended voluntary cash offer, then mandatory offer and compulsory acquisition)